Humans vs. Zombies Simulator
![Humans vs Zombies gif](images/hvzgif1.gif)
Game Design | 3D Environment Modeling
This was a project for my Video Game Design class. We created a third person survival game with the Unity game engine. The game was inspired by the annual Humans vs. Zombies game on campus, in which a team of "humans" must survive against a team of "zombies" while the "zombies" try to infect as many people as they can. Since the game is set on Georgia Tech's campus, I recreated our campus environment with 3D models and texture mapping.
download gameGame Trailer
How to Play
You are the last survivor of Humans vs. Zombies. Campus is infected with the undead. Get to the goal point within the time limit and kill as many zombies as you can!
Controls:
- W: run foward
- S: run backward
- MOUSE: rotate and turn left/right
- LEFT MOUSE CLICK: throw sock
- SHIFT: crouch
- SPACE: jump
- ESC: pause/ in-game menu
Collect items by colliding with them:
- Pizza: +25% health
- Coffee: speed boost
- Ammo box: +5 sock ammo
Setting
Georgia Tech Campus.
![setting screenshot 1](images/hvzsetting1.png)
![setting screenshot 2](images/hvzsetting2.png)
![setting screenshot 3](images/hvzsetting3.png)
![setting screenshot 4](images/hvzsetting4.png)
Characters
![humans icon](images/hvzhumans.png)
Abilities:
- Running
- Hiding
- Collecting items
- Killing zombies
![zombies icon](images/hvzzombies.png)
Abilities:
- Random spawning
- Pathfinding and proximity detection
- Killing player
Project Objectives
3D "Gamefeel"
- Goals for each level
- Ability to pause game and restart
Fun Gameplay
- Three levels with different start point & goals
- Vary difficulty by amount of each type of zombie (crawling, walking, running)
- Collect items for ammo, healing, speed boost
- Explore GT campus
- Time limit for each level
3D Character Controller with Realtime Control
- Player can run, jump, crouch, throw
- Third person camera follows mouse
Realtime NPC steering/AI
- Zombie AI
- Player can hide from zombies
3D World with Physics and Spatial Simulation
- 3D campus model
- Trees and bushes with wind effect
- Sound effects for player and zombie, reaching goal point, running into objects
- Fog particle effect barrier